![]() I don't get that same experience with my daughter, because even more so than me, my wife is a huge retro gamer (to the point that she repairs and mods NES, GBA, etc consoles), so our daughter's been raised on a mix of modern and retro gaming. The point should be just that: play.Īs someone who grew up on NES in her childhood, it's really fun watching somewhat older kids and young adults who are already modern day gamers be handed an NES controller and Super Mario Bros. ![]() There's no right or wrong way, individually, to play a game (multiplayer gets into complex discussions about interactions with others and how your choices involve them, and how they deserve to be treated, which is a separate discussion from solo gameplay but equally important in different ways). It's something I really like to emphasize to people in my life when talking about games: what truly matters is how you enjoy it, not someone else's subjective standard about whether or not "you're playing it right" or you're "good enough". The various ways people find joy in a game, and how they're all "valid" ways to play it and enjoy it and experience it. The beauty of this video, to me, is the 30 players with a range of skill working their way through 1-1 and the way the video managed to really show (and then explicitly talk about, stepping through the examples) how 1-1 serves as a learning platform, contrasted at the end against someone like Kosmic, who is talking about essentially glitching the underlying code's specific mechanics to optimize run time and exact frame timed moves, with a requirement of hitting within single frame timing windows to do so. Hello!?! Those things should be impossible for a human being to accomplish!!! It just makes a beautiful game even more epic. I liked how nonchalantly he talked about doing a jumps after 2 frames or waiting 3 frames before doing something. Kosmic's explanation at the end was the best part for me. When it seems like the world is drowning in serious stuff-a bit of laughter always helps! Promoted Comments Remember to take frequent breaks and don't forget to try to laugh at stuff from time to time. I hope you are all taking care of yourselves and getting through life OK. If this isn't your thing, that's OK-we've got plenty of War Stories content also in the midst of editing, including a multi-hour extended interview with Dead Space creator Glen Schofield and a huge, heavy episode focusing on our favorite late-'90s RTS, Homeworld. We have a few more of these in various stages of editing, but with everyone stuck at home for quarantine and binging the hell out of The Office or whatever, we figured this might be a fun video to release a little early. Advertisementįurther Reading Video: Dead Space’s scariest moment almost dragged down the entire projectThis video is the pilot of a new series idea we're trying out, tentatively titled "30 People Play." The concept is that we drop 30 or so folks into a sink-or-swim retrogaming scenario and see how well they do when challenged. ![]() We also brought in SMB speedrunners Authorblues and Kosmic to break down the iconic level design of World 1-1 and to walk us through some of the esoteric tricks speedrunners use to blast through the level as fast as humanly possible. To try to find out, we grabbed 30 randos from the New York area (back in January, in the Long-Long-Ago when people still walked the streets freely) and challenged them to slip on their plumbers' overalls and see how long they could survive on a journey through World 1-1 of the Mushroom Kingdom. But how pervasive is it, really? How universal is the experience of settling in to play SMB in its original NES format, without emulators on an actual CRT television, and having those levels (and that music!) tattooed directly onto your brain? is probably one of the pop-culture pillars of the GenX/Millennial collective unconscious (and maybe for GenZ, too, though going by common cohort dates, the GenZ folks were more likely to have grown up with much more advanced consoles than the poor old Nintendo Entertainment System). (You also know for a fact that all deaths are the stupid controller's fault.) If you're a geek of, shall we say, a certain age, odds are you've experienced the first-hand joy of plopping yourself down cross-legged on the carpet in front of a blurry television-set to channel 3 or channel 4, of course-and whiling away an entire day playing the original Super Mario Bros. ![]() Video directed by Joe Pickard and edited by Scott Pearson.
0 Comments
Leave a Reply. |